(Note: this is from my second start).įor the fun of it, this is a image for what I have created: If you can make a zone only for some type's of resource that would help allot. Now I see that new stones are stored by the forest (the zone most away) then collected again to get turn into a block. One close to the forest near the sawmill, one close to the stonemason, the start zone, one close to the mountain. Even in the first spring it you can have some large spread for resource zone's. Is it possible to add the feature for exclude or include resources in a resource zone.can you explain? I had some out door kitchens and a feasting hall 'outside' by building a square with walls. What is the purpose of the Earthworks? Oké, for building a large room outside the mountain.I had to cancel each space at a time, that seems wrong. How to cancel more then one ordered wall builds? I tried a outside building but found out that the space was to small.What was the max room-size in the mountain again, like then to use pillars?.The bedroom comfortable size has increased from 12 to 13 spaces, why? I like some symmetry so 15 or 16 spaces will be optimal then.I will run it to year 2 to see if order dwarfs will start mining also. I will keep the save game for if you like it. So cleared the mining and start over to only mine out one room for the carpenter (I need barrels for the feasting hall). I think the cause is that I planned some mining but saw the stockpile of rocks. For days the miners do not mine even when Idle. My miners do not mine any more (still year one), see screenshot.I suggest a easy fast fix to not allow the build because the space is not empty. In my case this is a huge wast, because I had this with 2 doors on the same time and saw 4 dwarfs (out of the 7) do the same trip at the same time. But when the stones for the door arrive and the rock is not picked up yet the dwarf will return to the resource zone with the stone. Order a door to be build on a spot with a rock on it is valid.Note: I was running on full speed, it seems like a waste of time. I saw this multiple times on different spots. Dwarfs carrying a rock walking in some circles in the resource zone before bringing the rock to the stonemason.At the start you get Iron plates, I haven't seen that before.The game also still runs smooth so that's good. The food harvesting automatically gets prio so that's good. The one thing I miss is to prioritize things. The first thing I noticed is the resource and settlers tab, great. So I left my save games with some test scenario's (big camp) and started over. First thing that I encounter is that the save game is not valid anymore, sounds reasonable. Winter is coming so I am looking to your work over the last 6/8 month.
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